TL;DR: Year-Two plans: Season 3-4 podcast, expanded /play interactive features, first physical product (Bedtime eBook print edition), possible expansion to Overworld content, and continued ADHD-focused design. Nothing is promised. Everything is planned.
A year into Nethercon, here's what we're building toward.
What's already here
The short version of Year One:
- 110+ cornerstone articles, all with audio versions
- 12 Bedtime in the Nether episodes (Season 1) + 6 more (Season 2)
- Season 3 drafted, Season 4 sketched
- An interactive /play hub: quiz, challenges, adventure, badges, daily quests
- 10 printable activity PDFs + 4 achievement certificates
- A family Discord, moderated
- A Patreon with 3 tiers
None of the core content is going anywhere. The cornerstones stay, the audio stays, the podcast stays.
Season 3 and 4 of Bedtime in the Nether
Season 3 picks up after the Morning — the moment the names came back. Episodes 19-24 explore:
- The Wandering Trader who wanders through a thin place in the world into the Nether
- The Glowstone as listener
- The Cherry Sapling that grows on Soul Sand (an impossible thing that happens anyway)
- The Soul Sand Valley Skeletons who sing the names back
- The Season 3 retrospective (the Morning, told from inside each species)
- The first Piglin born after the Morning
Season 4 follows the new generation — kids who have never known the Forgetting. What does it mean to grow up in a Nether that is becoming itself again?
These are the stories. The schedule is rough: Season 3 starts September 2026. Season 4 starts early 2027.
The /play hub — what's coming
The quiz, challenges, adventure, badges, and daily/hourly quests are Year One. Year Two adds:
Community challenges — monthly build challenges where Discord members vote on the prompt and Greg features the winner. Currently these are Discord-only; Year Two brings them onto the site.
Multiplayer quiz mode — two players on the same screen, each answering from the same question bank, racing. Local multiplayer only (no server-side tracking).
Map-making toolkit — a simple in-browser tool where kids can sketch their Nether base layout on graph paper (digitally) and share a permalink to the map. No account required.
The physical eBook
The Season 1 Bedtime eBook PDF is already available at /books. The physical version — printed, bound, available via Lulu print-on-demand — is a Year Two goal.
The physical edition would have:
- All 12 Season 1 scripts, lightly edited for print
- A "behind the script" section (Greg's notes on what went into each episode)
- Logan's quote from the Map Pack design notes, with permission
- A handmade-feeling layout that's worth keeping
No firm date. The print edition exists when it exists.
Possible Overworld expansion
Nethercon is Nether-first. But many of the kids reading Nethercon are learning Nether skills to apply in the broader game. Year Two might include a small set of Overworld-specific cornerstones covering:
- The End (directly relevant — you fight the Wither in the Nether)
- The Stronghold and Portal (you need Eyes of Ender from Blaze rods)
- Village mechanics (useful for family servers)
This is tentative. Nethercon's brand is Nether-specific. Expansion only makes sense if it's Nether-adjacent.
What stays the same
The things that don't change:
- No targeted ads to children. Ever.
- No autoplay, no infinite scroll, no engagement traps.
- All play activities local-only (no account).
- Every article human-reviewed before publishing.
- Greg reads every email.
These aren't Year One choices. They're permanent.
How to shape Year Two
Email [email protected] with:
- One thing you'd add
- One thing you'd remove
- One article you wish existed
Greg reads every email. The ones he receives in August 2026 will directly shape the September restart.
A closing thought
Year One was about proving the concept. That the Nether could be a calm place. That kids could learn from it without being screamed at. That parents could feel good about a corner of the gaming internet.
Year Two is about going deeper. The corpus is large enough now to build on. The /play hub has the scaffolding for more. The podcast has the audience and the lore.
Where it goes from here is partly Greg's decision and partly yours.
Goodnight, traveler.
For Year-Two feedback and ideas: [email protected]
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